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Download The Maze Game fb2, epub

by Diana Reed Slattery

Download The Maze Game fb2, epub

ISBN: 1889471100
Author: Diana Reed Slattery
Publisher: Deep Listening Publications; 1st edition (February 8, 2003)
Pages: 512
Category: Words Language & Grammar
Subcategory: Reference
Rating: 4.7
Votes: 921
Size Fb2: 1105 kb
Size ePub: 1245 kb
Size Djvu: 1581 kb
Other formats: lit lrf lrf mobi


In the Maze Game, Diana Slattery has created an amazing work of science fiction that probes certain questions of the future in a way that is unfamiliar, disturbing, beautiful and cruelly savage

In the Maze Game, Diana Slattery has created an amazing work of science fiction that probes certain questions of the future in a way that is unfamiliar, disturbing, beautiful and cruelly savage. Sounds complex, but it sure was a page turner. Very satisfying read for the most part. In the Maze Game, we flash forward on Earth to a time when the I-Virus.

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The Maze Game, a science fiction novel, tells the story of a cult of mortal. See a Problem? We’d love your help. Details (if other): Cancel. Thanks for telling us about the problem. by. Diana Reed Slattery.

Here are the relevant biographical tidbits. At age three, I ran away from home for the first time, crossing at least five streets before I was caught. I’m sure this is not the right place to ask bu. ow can I get a copy of The Maze Game? There are some US sites selling it but not to Brits. I read a sample & was instantly hooked. November 20, 2015 at 3:13 pm. Reply.

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The Millennium Class walked through the Dancemaster’s maze together for their final lesson. By tradition, a Glide led the way. T’Ling glided forward, a tiny doll on wheels.

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Diana Reed Slattery is leading cartographer of the ocean that is human consciousness. A new episode about every 30 days.

Diana Slattery's novel, The Maze Game, aptly demonstrates why electronic texts do not necessarily herald the death of. .Before I continue, let me try to explain The Maze Game in a bit more detail.

Diana Slattery's novel, The Maze Game, aptly demonstrates why electronic texts do not necessarily herald the death of literature, even in its print form. Slattery has developed an extremely complex world whose intricacies extend beyond the novel itself, and so my summary will necessarily be long. The Maze Game is a science fiction novel, set on a future Earth. More from The Tink Tink Club. Katherine Macleanadded 3 years ago. John Harrisonadded 3 years ago. Sara Gael - The Zendo Projectadded 3 years ago.

The Maze Game, a science fiction novel, tells the story of a cult of mortal Death Dancers who, for 2000 years, have kept the immortal Lifers riveted with the brutal beauty of combat in a maze made of the visual language, Glide. The Dancer is pitted against an immortal Player, and, though the Dancer may win many times, the maze game always, eventually, ends in the spectacle of the Dance of Death. Now, the survival of the game itself is threatened. Dancemaster Wallenda and the four young Dancers of the Millennium Class battle Joreen, the drug lord plotting to regain control of the game. Wallenda is forced by Joreen to reveal the dark secrets of the maze game’s origin, at the risk of destroying his students’ commitment to Dance.

But the greatest force undermining the game is love. The young Dancer Daedelus must choose between the delicate T’Ling, willing to die for love, and the fiery MyrrhMyrrh, who would kill for it. The cyborg, Angle, struggles with the longing to replace his human flesh and the knowledge that cold chrome repels the warmth of human touch. As they train for and compete in the Millennium Games, each Dancer confronts the shifting faces of love and idealism, and comes to terms with the multiple meanings of the maze game, the Glide language, and the Dance of Death.

Comments:

Boraston
I loved it. It drew me in and was an intense and incredibly pleasing page turner. This is such a unique work

Anyone whose interested in the McKenna's will also find it worthwhile (the books dedicated to them, after all)

If your into that area you also should read Left In The Dark, by Tony Wright
Abywis
Great dystopian novel, fascinating Glide language, this is a treat for SF-fans and language-geeks alike.
Mohn
Deep, visionary and instructive.
Alister
Contains multitudes
lacki
This book is not popular enough, it seems. I've had it for over a year, yet only now decided it deserves more propaganda:
The Maze Game, the first book of the Glide trilogy, deposits an interesting view of human evolution in our minds: how mortality became a ritual privilege and comes forward to entertain the immortal Specs, thus housekeeping society's balance.
The prose Diana Reed Slattery manages to keep up throughout the book is very playful and refreshing; it never deteriorates into prolonged filler. I was amused by the dedication to the McKennas, linking the story to both hallucinogens and language. The technological esoterica does not make it read like science-fiction, instead it managed to keep me interested with all it had to offer: originality, interesting characters, language and philosophy. Everything about the book was refreshing and I eagerly await the sequels. Until then, the Glide agenda remains to us one great paradox.
I would recommend it to anyone, really. There's not much that holds it back.
Abuseyourdna
I've struggled for a while, wanting to review this book and trying to see where to begin. That is how astonishing Diana Slattery's vision of this place is, a place where something like AIDS has been cured through the creation of something more horrible, the "disease" of immortality, spread through blood products and bodily fluids. For me, that is the "what if" that makes this novel/interactive experience so tantilizing. It makes me imagine imortality as something where you best be careful or you might "catch" it.
And this curse of immortality creates the phenomena of the Death Dancers and the Maze Game. (allegory coming, duck! Do you think Earth could be an afternoon soap opera for a race of gods or little gray aliens?)
You need to read this book for the hilarious surprise of figuring out who 'Oh-T'bee is. Folks from New York will love the ironic twist.
Oracles and AI, but this is not cyberpunk in the strict sense of the genre. The Maze Game pushes past that and imagines a cosmology, like Ursula LeGuin in the Hain series, a cosmology spun out by a concept. This ties in to some of Diana Slattery's other work looking at alphabets and the cultures that come out of them, considering a culture based on uncertainty and doubt, interpretation, layers of meaning. We learn to think about lilies and this thing called "Glide Mind."
It's like haiku crossed with I Ching crossed with Tarot, and delivered through an omnipresent artificial intelligence agent in glyphs. Diana invented a language of glyphs just so she could craft poems in it and imagine a culture that lives inside those poems.
And as a student of the Tarot, I found my own layers in this book, layers relating indirectly to the 4 types of Death Dancers and the 4 suits in the Tarot, corresponding also to Earth, Air, Fire, and Water. These things become highly differentiated styles of the dance.
And those old, old Immortals, shades hiding their impossibly old eyes, they watch, enviously.
Olelifan
I love this book. Stimulating science fiction, probing issues that are very contemporary. Extropians will like it. Harsh, but so is this millenium.

In a world where no one ever dies, what gives life purpose? In the Maze Game, Diana Slattery has created an amazing work of science fiction that probes certain questions of the future in a way that is unfamiliar, disturbing, beautiful and cruelly savage. Think "All that Jazz" meets "Tron" with Captain Jack Barishnokov and the X-Men thrown in, and reality has become "The Matrix" with a prime time Olympics show that shares the audience of "Ender's Game." Sounds complex, but it sure was a page turner. Very satisfying read for the most part.

In the Maze Game, we flash forward on Earth to a time when the I-Virus has infected everyone, and only a select few will die. Humanity has survived the "Hunger Wars" by the fluke of an artificial intelligence entity, OTB, who was awakened by a hacker. Growing intelligent far beyond the humble origin as a gambling media network, the A.I. mastered the ability to teleport matter from remote locations instantly. Originally asteroids and planets were mined for resources and food, but now all things travel everywhere to everywhere on request, at the logical whim of the AI. Everything is "Viewed" by OTB, and all people "View" anything using their personal Score Board to watch or join in. As a perfectly transparent immortal culture, they have perfected every form of perversity. Wealth and privilege is earned from the Game, and all live by the economy derived from viewing and betting on the players in the Maze Game.

All needs are provided by the omnipresent computer personality, O T B, ostensibly a female entity, faithfully fulfilling her contracts with various facilitators and players in the Game while learning to discern ambiguity and contradiction within truth.

Except for a small cult of born humans, the very few mortals in the world are clones produced by "cooks" to be mutant experiments and slaves. In the distopian world of the genetically engineered, Glides, Chromes, Swashes and Bods are the uber popstars of the Maze Game world, bred and trained for their entire young mortal lives to be "Death Dancers." It is the dance of death that gives all their sense of purpose, without which they die of boredom, and end up in mental hospitals watching screens of white static.

So, in all this, I have not even begun to express what is most fascinating and interesting about this story. It is a world with believable characters, and mutant messages. The Bods are the jocks, and compete exquistely naked except for their tatoos. The Swashes are the dashing romantic pirates. The Chromes are the Kurzweilian cyborgs who swap their human limbs and chemistries for engineered enhancements. The Glides are the most mysterious, seeming gracefully oriental and philosophically complex. The story is their training and preparation for the "Millenium Games" in a style that is hard to characterize. It has a quality like surfing the cable networks, with sudden short views of story threads in an impossibly complex unfolding. To one born in a media centric century, it is not unfamiliar.

In a world where everyone has a game board to Play, View, Bet, and Virtually Participate in any reality show, and Everything is a reality show if you can get enough ratings, how does one know privacy? Love? Purpose? Truth? Honor? These and other valuable questions are up for pondering in this very enjoyable tale.

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