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Download The Video Game Debate fb2, epub

by Thorsten Quandt,Rachel Kowert

Download The Video Game Debate fb2, epub

ISBN: 1138831638
Author: Thorsten Quandt,Rachel Kowert
Language: English
Publisher: Routledge; 1 edition (September 3, 2015)
Pages: 204
Category: Communication & Journalism
Subcategory: Other
Rating: 4.2
Votes: 801
Size Fb2: 1250 kb
Size ePub: 1494 kb
Size Djvu: 1927 kb
Other formats: mobi rtf mbr lrf


This item:The Video Game Debate by Rachel Kowert Paperback £2. 9.

This item:The Video Game Debate by Rachel Kowert Paperback £2.

Rachel Kowert, Thorsten Quandt. Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public.

Thorsten Quandt is the professor of online communication at the University of Münster, Germany. He has a particular interest in online communication, digital games and (online) journalism. He (co)authored more than 150 scientific articles and several books, including Participatory Journalism, which was influential in establishing the citizen journalism model.

The Video Game Debate book. Goodreads helps you keep track of books you want to read

The Video Game Debate book. Do video games cause violent, aggressive behavior? Can online. Goodreads helps you keep track of books you want to read. Start by marking The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games as Want to Read: Want to Read savin. ant to Read.

The video game debate: Unravelling the physical, social, and psychological effects of video games. The impact of video game play on human (and orc) creativity. ND Bowman, R Kowert, CJ Ferguson. Video games and creativity, 39-60, 2015. When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. ND Bowman, R Kowert, E Cohen. Computers in Human Behavior 53, 131-139, 2015.

The Video Game Debate is one of the most unique video game .

The Video Game Debate is one of the most unique video game publications on the market today. I truly cannot think of any book that comes anywhere close to The Video Game Debate. Chris Chandler, ww. amingwithswag.

The pupil receives an in-game currency called golds on the basis of gained knowledge. The recently added administration module of the portal and its improved gaming environment are presented.

Последние твиты от Thorsten Quandt (stenquandt). Professor of Online Communication. Our paper on sexual harassment in online games has been published in Aggressive Behavior. 2187. t shows that there are problematic pockets of gamer culture, and a specific type of personality that has a tendency to harass women in games.

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Comments:

Hiylchis
I mean... it’s informative, but not really that fun to read. Scientific articles full of numbers and repetitive conclusions. It’s an exhausting read.
Siratius
I have not read the book yet but when I pay 30+ dollars for a book I expect it to be in good condition. Every page in this book has a line down the middle that is fadded and very difficult to see! Very unfortunate! I do not blame author at all. This is on the publisher!!!
Akinonris
Dog_Uoll
As a game design researcher, I was quite curious about this volume. Well...I read the entire volume in one sitting! Most of the texts about video games either focus on game development, game design, game production or game studies theories, I was glad to finally see a book that details the research in various areas. With this volume Kowert and Quandt have created a wonderful edited compilation, in it they provide a substantive yet easily to digest summary of hot topics such as aggression, learning, addiction, gaming communities and others. I also appreciated the balanced approach to video games which they summarize in Chapter 10. The effects of video games are not black and white-either for positive advancement of human life (such as learning) or for moral deterioration (such as aggression in play). Video games are here to stay, and as media influences all aspects of human life it requires continued exploration, research and critique. This is a great read for anyone interested in video games, and it is of particular interest to game studies students and researchers. I believe this volume should be mandatory in all university courses in communication, production and design of media.
Frosha
I really have found this book to be quite informative. It’s not for everyone though. It’s a difficult read, and my personal notes look more like my college notes than light reading, but its practical applications for gamers and games writers makes the book even more useful. I can’t imagine not citing this book in the coming years, and I’m hoping word will spread among fans and media alike to ensure others do the same. As gamers, we all know how behind mass media is in terms of the image of games, but after reading this book, I’ve realized even we gamers are a bit behind as well, as most academics simply don’t make their findings accessible. This book is the first big step toward changing that.
Fenius
The authors here pull together a dozen different academics and other researchers to fill the reader in on the state of research on various topics of interest to those who play video games or know someone who does. While the writing in most of the chapters is still academic and occasionally dense (those habits of writing die hard, apparently), the material is still far more approachable than what you would find in scientific journals and far more complete and nuanced than what you would find in mainstream media coverage of the same topics. If you want to better participate in or just better understand these various debates and questions, this book will help you do that.
Bludworm
It is very refreshing to find a book that has so many experts on a subject that has a limited content on the web. I enjoyed it!

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