ISBN: 1584500395
Author: Adam Watkins
Language: English
Publisher: Charles River Media; Bk&CD-Rom edition (August 15, 2001)
Pages: 546
Category: Programming
Subcategory: IT
Rating: 4.7
Votes: 250
Size Fb2: 1687 kb
Size ePub: 1761 kb
Size Djvu: 1748 kb
Other formats: azw txt lit doc
Adam Watkins is the Director of Computer Arts at the University of the . And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book
Adam Watkins is the Director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theatre set and lighting design, and an MFA in graphic design from Utah State University. He is also the author of 3D Animation: From Models to Movies. Cinema 4D has a reputation as the world's best 3D package that no one has heard of. But it is also known as one of the easiest to learn. And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book. They are small, low-contrast, grey, and sometimes impossible to make out. This is the book publisher's fault, I'd guess, not the author's.
The Cinema 4D XL Handbook book. Companion CD-ROM includes color images, demos of Cinema 4D products, and tutorial support files. The Cinema 4D XL Handbook (Graphic Series).
Adam Watkins is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He is also the author of the Cinema 4D XL Handbook, and the Final Cut Pro 3 & DVD Studio Pro Handbook. He has a BFA in theater set and lighting design, and an MFA in graphic design. He currently teaches a number of 3D graphics courses, including several on Maya. Series: Graphics Series.
Graphic Sexual Content. Broken or Empty Data. The Cinema 4D XL handbook. by. Watkins, Adam; Books24x7, Inc. Publication date.
And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book
Cinema 4D has a reputation as the world's best 3D package that no one has heard of. This is in large part due to the intelligent design of the interface.
Adam Watkins’ book The Cinema 4D XL Handbook does just that. The CD contains demos of Cinema 4D XL 7 and Bodypaint. Saves are disabled) This way even if you do not own Cinema you can work through the tutorials. While I must admit I am a newbie to Cinema, I found that the book explained things to me that I just could not get from a manual. Expert users were brought in to write several of the chapters in the book. Would I recommend this book? Definitely!
The Cinema 4D XL Handbook with CDROM (Graphic Series). If anyone is expecting to be spoon fed the required information on any 3D program they should consider a new occupation.
The Cinema 4D XL Handbook with CDROM (Graphic Series). 3D modelling and animation is, by its very nature, all about problem solving as no two projects are alike. However, for those willing to invest some time and effort to STUDY the book's concepts and content then a reward can be found.
With The Cinema 4D R8 Handbook, however, you'll get up to speed quickly
1 is a major upgrade, with a multitude of new functions and modifications that can be dizzying to get through. With The Cinema 4D R8 Handbook, however, you'll get up to speed quickly. The book has been completely updated to cover the major new functions and provide hands-on methods for analyzing the many new tools. Using a project-based approach, you'll be creating impressive projects as you learn
Cinema 4D XL . (Windows and Macintosh) is a 3D graphics program that provides excellent image quality, fast workflow and rendering, and it's completely customizable.
Cinema 4D XL . Users can create broadcast logos (as seen in popular television shows such as "Will & Grace"), special effects, (seen in "Gladiator" and "Inspector Gadget"), medical and architectural illustrations, multimedia graphics, and more
The book has been completely updated to cover the major new functions and provide hands-on methods for analyzing the many new tools. The Cinema 4D R8 Handbook Charles River Media Graphics GRAPHICS SERIES. Издание: иллюстрированное.
The book has been completely updated to cover the major new functions and provide hands-on methods for analyzing the many new tools. Using a project-based approach, you'll be creating impressive projects as you learn. Beginning with the general tools and tool layout, you'll learn how to customize the tools to create a work environment conducive to your workflow, including where to start, how to start, and when to finish. Then the real fun begins with the modeling tools.
Everything from Primitives, HyperNURBS, Texturing, Lighting, Rendering, and Animation is covered. There is also coverage of BodyPaint 3D and a complete introduction to C.O.F.F.E.E
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