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Download The Cinema 4D XL Handbook with CDROM (Graphic Series) fb2, epub

by Adam Watkins

Download The Cinema 4D XL Handbook with CDROM (Graphic Series) fb2, epub

ISBN: 1584500395
Author: Adam Watkins
Language: English
Publisher: Charles River Media; Bk&CD-Rom edition (August 15, 2001)
Pages: 546
Category: Programming
Subcategory: IT
Rating: 4.7
Votes: 250
Size Fb2: 1687 kb
Size ePub: 1761 kb
Size Djvu: 1748 kb
Other formats: azw txt lit doc


Adam Watkins is the Director of Computer Arts at the University of the . And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book

Adam Watkins is the Director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theatre set and lighting design, and an MFA in graphic design from Utah State University. He is also the author of 3D Animation: From Models to Movies. Cinema 4D has a reputation as the world's best 3D package that no one has heard of. But it is also known as one of the easiest to learn. And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book. They are small, low-contrast, grey, and sometimes impossible to make out. This is the book publisher's fault, I'd guess, not the author's.

The Cinema 4D XL Handbook book. Companion CD-ROM includes color images, demos of Cinema 4D products, and tutorial support files. The Cinema 4D XL Handbook (Graphic Series).

Adam Watkins is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He is also the author of the Cinema 4D XL Handbook, and the Final Cut Pro 3 & DVD Studio Pro Handbook. He has a BFA in theater set and lighting design, and an MFA in graphic design. He currently teaches a number of 3D graphics courses, including several on Maya. Series: Graphics Series.

Graphic Sexual Content. Broken or Empty Data. The Cinema 4D XL handbook. by. Watkins, Adam; Books24x7, Inc. Publication date.

And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book

Cinema 4D has a reputation as the world's best 3D package that no one has heard of. This is in large part due to the intelligent design of the interface.

Adam Watkins’ book The Cinema 4D XL Handbook does just that. The CD contains demos of Cinema 4D XL 7 and Bodypaint. Saves are disabled) This way even if you do not own Cinema you can work through the tutorials. While I must admit I am a newbie to Cinema, I found that the book explained things to me that I just could not get from a manual. Expert users were brought in to write several of the chapters in the book. Would I recommend this book? Definitely!

The Cinema 4D XL Handbook with CDROM (Graphic Series). If anyone is expecting to be spoon fed the required information on any 3D program they should consider a new occupation.

The Cinema 4D XL Handbook with CDROM (Graphic Series). 3D modelling and animation is, by its very nature, all about problem solving as no two projects are alike. However, for those willing to invest some time and effort to STUDY the book's concepts and content then a reward can be found.

With The Cinema 4D R8 Handbook, however, you'll get up to speed quickly

1 is a major upgrade, with a multitude of new functions and modifications that can be dizzying to get through. With The Cinema 4D R8 Handbook, however, you'll get up to speed quickly. The book has been completely updated to cover the major new functions and provide hands-on methods for analyzing the many new tools. Using a project-based approach, you'll be creating impressive projects as you learn

Cinema 4D XL . (Windows and Macintosh) is a 3D graphics program that provides excellent image quality, fast workflow and rendering, and it's completely customizable.

Cinema 4D XL . Users can create broadcast logos (as seen in popular television shows such as "Will & Grace"), special effects, (seen in "Gladiator" and "Inspector Gadget"), medical and architectural illustrations, multimedia graphics, and more

The book has been completely updated to cover the major new functions and provide hands-on methods for analyzing the many new tools. The Cinema 4D R8 Handbook Charles River Media Graphics GRAPHICS SERIES. Издание: иллюстрированное.

The book has been completely updated to cover the major new functions and provide hands-on methods for analyzing the many new tools. Using a project-based approach, you'll be creating impressive projects as you learn. Beginning with the general tools and tool layout, you'll learn how to customize the tools to create a work environment conducive to your workflow, including where to start, how to start, and when to finish. Then the real fun begins with the modeling tools.

Cinema 4D XL v.6/v.7 is a powerful, diverse program that provides spectacular image quality and lightning fast workflow and rendering. Its OS independent look and feel and fully-customizable interface make it the program of choice for many designers and animators. Mastering the power of C4D is challenging for all levels of users, but with The Cinema 4D XL Handbook, C4D users have a definitive, hands-on resource to guide them from the basics to advanced techniques. Intensive tutorials provide practical steps for implementing the numerous tools and vast power of C4d, and tips and techniques from expert users provide insightful solutions to a variety of graphics issues and techniques.

Everything from Primitives, HyperNURBS, Texturing, Lighting, Rendering, and Animation is covered. There is also coverage of BodyPaint 3D and a complete introduction to C.O.F.F.E.E

Comments:

Anayalore
Cinema 4D has a reputation as the world's best 3D package that no one has heard of. But it is also known as one of the easiest to learn. This is in large part due to the intelligent design of the interface. C4D is at least as deep a product as Photoshop, however, and you are not going to learn how to use it by just clicking buttons. You need a hands-on tutorial type of book. Well, maybe you don't, but I sure do! And this book is only one of two about C4D written in English. (C4D is a German product.) So I was relieved to find that this book is as helpful as it is. Otherwise I'd need to learn German, and fast! The book covers most of the basics quite well. There is a project that continues throughout, which you work on more as you learn something new. In addition, there are three (for some reason) tutorials on creating a human head. This seemed a bit much, personally. I would've liked to see more on textures and lighting.
I agree somewhat with others' comments that the tutorials can be vague. And the screenshots, which look great on the CD-included PDF files (250 extra pages worth), look simply awful in the book. They are small, low-contrast, grey, and sometimes impossible to make out. This is the book publisher's fault, I'd guess, not the author's. Luckily, the author has included every single screenshot on the CD. Makes me think he was doing his best to make a bad situation better. Charles River Media could learn a lot from Peachpit's Quickstart Guides.
If you are new to 3D and/or C4D, I'd highly recommend this book. There is hardly any information available on the Internet about C4D...yet. But my guess is, this product is going to leave its competitors in the dust. Maxon has just released version 8, and it SMOKES. I think this is a product worth learning, and this book is the place to start. I hope Mr. Watkins does a revision for R8.
Iaran
Let me preface this with an apology for any spelling errors, I am not spell checking this.
I am new to the 3d world but not in any way new to tutorials and technical writing. While the author clearly has a command of the program, I have to disagree with the other reviews that praise the tutorials.
The book is a valuable resource but leaves out much needed information for almost every tutorial I have gone through in the book [I am just about to end Chapter 10]. All of the figures and or diagrams meant to explain or supplement the text are in black and white and small. For example: the double knife cuts that he refers to for the car model tutorial all appear as single cuts in tiny b/w pics so unless one knows to look at the corresponding pics on the CD, one would never know where and which double knife cuts he is referring to. Therefore much of the needed details are lost in almost every picture. In order to use the pictures one must look at the pictures on the CD to see them in color and zoom in to see the settings of the dialog boxes or the cuts he is referring to.
Many of the files referenced in the book that should be on the CD are simply not although I think the publisher has some of the files ready to be downloaded from their site. I think the more recent books are supposed to have an updated cd. Some cases in point would be the automobile sketches, sketches of the character head and the chandelier in the lighting tutorial.
Very few of the tutorials when completed can possibly look like the book because the author [or the tutorial authors] constantly uses relative terms like "extrude these polygons inward towards the interior of the car three times, by just slivers each time" or as in the lighting chapter "...the Outer Distance should be very large". The tutorials would be much more useful if the parameters were to be fully explained but this does not happen. So not only does one not know how large is large and small is small, there are so many permutations and combinations of some of the parameters [many of which are not clearly spelled out] that unless one keeps a careful log of the trial and error needed to reproduce the look of the tutorial - it is sometimes impossible to know when you are learning how to use a particular tool or type of light.
The character head tutorial makes it a point to tell the reader how important it is to determine the least amount of essential subdivisions and how to do it - drawing vertical lines on the frontal sketch at certain key points. It gives a fairly good written description of how to do it. It then goes into how many lines to put and where to put them BUT FAILS TO PROVIDE A PHOTO TO SHOW YOU WHAT A PROPERLY SUBDIVIDED FACE LOOKS LIKE. Again,a photo depicting what was described in writing would go a long way to aiding the student in future projects but alas, one has to figure it out on their own, never really knowing and only hoping their interpretation of the description was a correct one.
The author sometimes assumes the reader's knowledge of photoshop. The top of page 247 is an effort to explain how to create a bump texture for a floor. "...The process show in Figure 8.19 is building a final bump map by, drawing over the color map, and then deleting the color layer." Figure 8.19 is three images of the floor. These images have no captions no descriptions and no photoshop palettes in view. Take a look at those three images and see if you can "divine" a process from them without knowing photoshop.
While I am not discounting the importance of user exploration and experimentation, these tutorials do not have enough information. The information that is missing prevents a smooth "flow" and neccesitates trial and error in the very midst of the tutorial. The constant "searching" for the meaning of "large", "thin" or "close" completely defeats the purpose of a tutorial.
Again, the book presents many good concepts that I would not have learned elsewhere or would take months to learn some other way [if at all]. The problem with the book is that the author did not recognize exactly what tutorials are for and therfore did not take the time to put the information needed for the reader to be able to go through them smoothly. I understand that exact values may not encourage experimentation but ranges would. NO VALUES LEAVE READERS CLUELESS AS TO WHERE TO START OFF AND WHERE TO END UP.
Buy the book and get what you can out of it but do not expect to be happy when going through the tutorials.
Pedora
I have used this book for a college class I teach in 3D Modeling and Animation, utilizing Cinema 4DXL, v 7. This is a quite fine application; unfortunately there is little available in the way of textbooks or training. This book does cover the program in fairly good detail. However its weaknesses generally overcome its strengths.
The tutorials are, as has been said in other reviews, often very poorly written. Note that the author has not personally written all the tutorials. There are many steps missing, the authors too often presuppose knowledge not provided in the tutorial (or in the book itself), and the illustrations are often confusing, impossible to see, or inaccurate. The illustrations are included on the CD in a better quality, but it is very inconvenient to frequently need to go to the CD just to view an important image. This is even more inconvenient since the images are not named on the CD in a way to make finding the correct image easy.
The book is strongest in modeling; its coverage of animation is sparse. Note that a number of what seem to be important tutorials actually require that you also own BODY PAINT in addition to CINEMA 4DXL. If the tutorials were properly rewritten to be complete and clear, and the illustrations' quality improved to serve as aids, this could be a quite useful book. In its present state I have found myself planning to drop it as a textbook and am searching for a better one. I recommend that teachers look at the tutorial manual that ships with the program as a far better alternative as an introductory teaching aid. The tutorial manual is clearly written and comprehensive.

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