A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games.
A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. Many of the games in the book had never before been published. It is considered by many to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games.
This book is great for people looking for new games to play out of the norm. Each game is explained well with rules and illustrated diagrams from actual games
This book is great for people looking for new games to play out of the norm. Each game is explained well with rules and illustrated diagrams from actual games. It has tons of standard playing card games, some designed by Sid Sackson some by his friends. Theres abstract strategy, pencil and paper games and a new take on tic-tac-toe. It's great for people interested in board game/ card game design.
Sid Sackson (Author). Not only does a Gamut of Games provide lots of fuel for aspiring game designers but the list of important games provides a fascinating look into mid-20th century gaming. 3 people found this helpful.
Sid Sackson - Sid Sackson. Abridged List of Notable Games.
A game is a work of art as worthy of being signed as a painting, a book, or a musical compositio. he inventor should have the right, and the obligation, to sign his work. Additionally, there's an interview in Games International (Issue 11 – December 1989).
Sid Sackson, Hold That Line, by Sid Sackson; an attempt to move "boredom" games away from Tic-Tac-Toe, Cutting Corners, by Sid Sackson; another attempt at a "boredom" game, Paper Boxing, by Sid Sackson, Last Word, a paper-based Scrabble-esque game by Sid Sackson, Patterns II, an inductive-reasoning game by Sid Sackson; see Eleusis for another game in this small.
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A Gamut of Games book. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, "A genuine milestone in the literature of both games and mathematical recreations.
Martin Gardner, Scientific American
A genuine milestone in the literature of both games and mathematical recreations.
Acquire is a board game designed by Sid Sackson .
Sid Sackson (February 4, 1920, Chicago – November 6, 2002) was a prolific American board game designer and collector. His most popular creation is probably the business game Acquire. Other games he designed include Can't Stop and Focus (Domination), which won the prestigious German Spiel des Jahres game design award in 1981