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Download A Gamut of Games fb2, epub

by Sid Sackson

Download A Gamut of Games fb2, epub

ISBN: 0486273474
Author: Sid Sackson
Language: English
Publisher: Dover Publications; Reprint edition (March 17, 2011)
Pages: 240
Category: Puzzles & Games
Subcategory: Humour
Rating: 4.4
Votes: 757
Size Fb2: 1695 kb
Size ePub: 1343 kb
Size Djvu: 1109 kb
Other formats: lrf azw rtf docx


A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games.

A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. Many of the games in the book had never before been published. It is considered by many to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games.

This book is great for people looking for new games to play out of the norm. Each game is explained well with rules and illustrated diagrams from actual games

This book is great for people looking for new games to play out of the norm. Each game is explained well with rules and illustrated diagrams from actual games. It has tons of standard playing card games, some designed by Sid Sackson some by his friends. Theres abstract strategy, pencil and paper games and a new take on tic-tac-toe. It's great for people interested in board game/ card game design.

Sid Sackson (Author). Not only does a Gamut of Games provide lots of fuel for aspiring game designers but the list of important games provides a fascinating look into mid-20th century gaming. 3 people found this helpful.

Sid Sackson - Sid Sackson. Abridged List of Notable Games.

A game is a work of art as worthy of being signed as a painting, a book, or a musical compositio. he inventor should have the right, and the obligation, to sign his work. Additionally, there's an interview in Games International (Issue 11 – December 1989).

Sid Sackson, Hold That Line, by Sid Sackson; an attempt to move "boredom" games away from Tic-Tac-Toe, Cutting Corners, by Sid Sackson; another attempt at a "boredom" game, Paper Boxing, by Sid Sackson, Last Word, a paper-based Scrabble-esque game by Sid Sackson, Patterns II, an inductive-reasoning game by Sid Sackson; see Eleusis for another game in this small.

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A Gamut of Games book. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, "A genuine milestone in the literature of both games and mathematical recreations.

Martin Gardner, Scientific American

A genuine milestone in the literature of both games and mathematical recreations.

Acquire is a board game designed by Sid Sackson  .

Sid Sackson (February 4, 1920, Chicago – November 6, 2002) was a prolific American board game designer and collector. His most popular creation is probably the business game Acquire. Other games he designed include Can't Stop and Focus (Domination), which won the prestigious German Spiel des Jahres game design award in 1981

"A genuine milestone in the literature of both games and mathematical recreations." — Martin Gardner, Scientific AmericanAn authority on game history selects 38 of his all-time favorite amusements, including 22 of his own remarkable creations. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper. Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.

Comments:

Yananoc
Great book. Fun stories, interesting games, and a quick read. Definitely recommend for fans of physical gaming.
Virn
This book is great for people looking for new games to play out of the norm. Each game is explained well with rules and illustrated diagrams from actual games. It has tons of standard playing card games, some designed by Sid Sackson some by his friends. Theres abstract strategy, pencil and paper games and a new take on tic-tac-toe. It's great for people interested in board game/ card game design.
Der Bat
Tons of fantastic games available here. Highly recommend picking this up for any board gaming enthusiast. It's the perfect size to fit in with my "generic gaming" tackle box (a few packs of cards, dice, pens, pencils, and a full set of pyramids) so it's a pleasant way of breaking out and playing new games while on the go.
Rayli
A fascinating set of games to play with regular equipment, along with excellent commentary and strategy notes by the excellent Sid Sackson. Highly recommended.
Twentyfirstfinger
Not only does a Gamut of Games provide lots of fuel for aspiring game designers but the list of important games provides a fascinating look into mid-20th century gaming.
Akir
Great book for game lovers. Check this video for a 'walkthrough' of it glancing inside the book - http://youtu.be/iITv-Qb52IY .
Beabandis
An amazing, fascinating book about games before the "Avalon Hill" revolution-way before the video game revolution. This book shows what a small group of nerdy, brilliant pioneers can come up with, working in their dark little basements. Too bad these games are essentially "lost" in the Guitar hero cacphony. You didn;t jump aorund when you were conquering the world, but it did make you think and imagine and interact with your friends and family.
Classic for game geeks.

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