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Download Design and Implementation of Educational Games: Theoretical and Practical Perspectives fb2, epub

by Pavel Zemliansky,Diane Wilcox

Download Design and Implementation of Educational Games: Theoretical and Practical Perspectives fb2, epub

ISBN: 1615207813
Author: Pavel Zemliansky,Diane Wilcox
Language: English
Publisher: Information Science Reference; First edition (March 1, 2010)
Pages: 370
Category: Schools & Teaching
Subcategory: Formation
Rating: 4.4
Votes: 839
Size Fb2: 1646 kb
Size ePub: 1666 kb
Size Djvu: 1836 kb
Other formats: docx azw lrf rtf


This book will give readers a solid understanding of issues in educational game design and deployment in the classroom" .

This book will give readers a solid understanding of issues in educational game design and deployment in the classroom" Provided by publisher. Personal Name: Zemliansky, Pavel. Personal Name: Wilcox, Diane M. Rubrics: Educational games Design and construction Simulation games in education. book below: (C) 2016-2018 All rights are reserved by their owners.

Wilcox, Diane M. Subjects. Design and construction. Simulation games in education.

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The necessity for a balance between the art and science of game design cannot be overstated, and this book presents an impressive selection of studies and analysis performed to illustrate how game components can work in concert to facilitate learning. You are leaving VitalSource and being redirected to Design and Implementation of Educational Games.

Design and Implementation of Educational Games: Theoretical and Practical Perspectives: Theoretical and Practical Perspectives. P Zemliansky, KS Amant. Information Science Reference, 2008.

Zemliansky, Pavel, and Diane Wilcox. Design and Implementation of Educational Games: Theoretical and Practical Perspectives. Pavel Zemliansky, James Madison University, USA; Diane Wilcox, James Madison University, USA. Table of Contents and List of Contributors.

p. cm. Includes bibliographical references and index. Summary: "This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"-Provided by publisher. ISBN 978-1-61520-781-7 (hardcover) - ISBN 978-1-61520-782-4 (ebook) 1. Educational games-Design and construction. 2. Simulation games in education-Design and construction. I. Zemliansky, Pavel.

Games and simulations in training : factors to consider when designing for adult learners, Courtney Uram, Diane Wilcox, Jane Thall - 2. Explaining the educational power of games, Timo Lainema, Eeli Saarinen - 3. Educational simulations : learning from the past and ensuring success in the future, David A. Guralnick, Christine Levy - 4. Models of politics and society in video. This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"-Provided by publisher.

theoretical and practical perspectives. by Pavel Zemliansky "This book will give readers a solid understanding of issues in educational game design and deployment in th. . Published 2010 by Information Science Reference in Hershey PA. Written in English. Educational games, Simulation games in education, Design and construction.

Pavel Zemliansky, Diane Wilcox. Mechanical Correctness of Student Writing in "CCC": A Historical Perspective and What It Teaches Us.

The new global, fast-paced, interconnected world demands that educators consider new educational methods and media in order to meet the needs of a mobile, shifting society.

Design and Implementation of Educational Games: Theoretical and Practical Perspectives researches how to meet this need by effectively engaging the learner while keeping learning integral and still creating an enjoyable experience for the user. The necessity for a balance between the art and science of game design cannot be overstated, and this book presents an impressive selection of studies and analysis performed to illustrate how game components can work in concert to facilitate learning. As technology driven games become increasingly prevalent, the principles discussed, studied and demonstrated in this reference form a necessary compendium for game designers, educators, and researchers alike.

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