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Download Shadowrun 20th Anniversary Edition fb2, epub

by Catalyst Game Labs (Author)

Download Shadowrun 20th Anniversary Edition fb2, epub

ISBN: 1934857319
Author: Catalyst Game Labs (Author)
Language: English
Publisher: Catalyst Game Labs; Anniversary edition (August 19, 2009)
Pages: 373
Category: Gaming
Subcategory: Fantasy
Rating: 4.9
Votes: 704
Size Fb2: 1984 kb
Size ePub: 1170 kb
Size Djvu: 1754 kb
Other formats: azw docx doc txt


It is much better laid out and has extra material inside. I'm not sure if they all do, but mine even came with a ribbon stitched in to serve as a bookmark. Character creation is exceedingly flexible, allowing you to build almost any character you'd like.

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Unpublished, drafts released by the authors.

Print run limited to 1,500 numbered copies. Unpublished, drafts released by the authors. On 16 January 2010, the current Shadowrun Line Developer stated that Shadows of Latin America would not be published.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book.

Customers Who Bought this Title also Purchased. For printed books, we have performed high-resolution scans of an original hardcopy of the book.

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Shadowrun celebrates its 30th Anniversary with the continuous development of one of the most enduring. A living documentary that showcases games, comics, toys and more in the pop culture space. Hosted by Rick, a retired Navy Corpsman and Super-Fan!

In terms of story/game information, this book totally delivers.

In fitting Shadowrun fashion, in-game events are used to reveal the hows and whys of the rules changes to the Matrix and decking/hacking. In terms of story/game information, this book totally delivers.

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French: Shadowrun Édition 20e anniversaire.

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner―a deniable asset, a corporate pawn―using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated, and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, and new magical discoveries. This full-color rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Fourth Edition 20th Anniversary Core Rulebook is fully compatible with all Shadowrun, Fourth Edition books.

Comments:

Winenama
the 4th edition game system can be almost overwhelming for a novice gamer. If you are an experienced gamer though or have played other versions of Shadowrun, then this book will absolutely be helpful to you as a reference and learning tool. The 20th Anniversary edition is better than the "regular" 4th edition core book IMO (I have both). It is much better laid out and has extra material inside. I'm not sure if they all do, but mine even came with a ribbon stitched in to serve as a bookmark. Beautiful pictures. I wish they would have paid as much attention to detail with the 5th edition book (spoiler alert: they didn't). But if you are set on playing 4th edition or buying it for nostalgic purposes, then this is the one you want.
Worla
I placed my order for this book yesterday and have not received it as of yet. However, I have read this book and played this game before. I have also played the previous 3rd edition of Shadowrun before and I'm familiar with the regular 4th edition book. Just to be clear, I do know what I'm talking about even though I don't have my own copy yet. Moving on...

This is the best edition of Shadowrun anyone can own and play. The mechanics are written clearly which is good when playing a crunchy game like Shadowrun. I know Shadowrun has been regarded as a game that everyone loves the setting but hates the system but here I don't see that being a problem anymore. Even though this shares the same newer streamlined rules that 4th edition had. The way it's written and organized in this books is much clearer then that one and it also sets the mood better. You read this book and see all the pictures and you think to yourself, wow I really wanna play this. Which is what a RPG rulebook is supposed to do. When I go back to the previous editions I feel like I'm reading a tech manual with a few illustrations here and there.

Now, this is still a crunchy system, though it's not complicated. It's got about as much crunch as the D20 system and most RPG gamers grasped that really quick. It's about an average difficulty so don't be afraid to try it. Most importantly, once you start playing Shadowrun it's a lot of fun and never gets old, even after months of play. I really love Shadowrun and I know many others will too. The only way this book could be better is if it came with a couple dozen d6s to get gamers started.
Faehn
First off, I don't know why it's so expensive on Amazon. When I came across it it was listed as just under 30 and out of stock. I decided for the price I would put in my order and wait. Since then Amazon is no longer listing it, but several third party sellers are asking ridiculous prices for this. I was able to purchase it through Barnes and Nobles for a decent price but I'm keeping my order open here in case it comes in again, a second book never hurts.

I've read many of the other reviews and they are all great and well thought out, I don't have a lot additional to add that wasn't already said. I actually found I didn't like the way the Shadowrun history was laid out in the book. I found it less fluid and harder to follow as compared to the third edition books. But that's about the only less than stellar thing I can say. The book is gorgeous, full color with wonderful artwork. The layout is wonderful, the little stories at the beginning of each chapter are a delight to read, and it's just all around nice. If you can find it, buy it.
Dugor
The Shaodwrun 20th Anniversary edition combines several sources and some new art into a great starting point for new players. I quite enjoy the book and find that it's laid out relatively logically, though some of my players have complained that it can be a touch more difficult to use then the Shadowrun 4th edition (SR4) book. Character creation is exceedingly flexible, allowing you to build almost any character you'd like.

The book opens with establishing the setting, the magical world 2071 where for sixty years magic has returned and changed everything. Next it covers character creation, followed by example characters, how skills work, combat, advice on running the game and creatures, then at last gear and equipment. A great addition from SR4 book is a marker ribbon, allowing you to easily mark one place while looking up other things. The book is of generally high quality with good binding, a durable cover and thick pages.

My only quibbles with the system are that it's relatively simple to create a character that can act 2 to 3 times as quickly as a normal person, meaning in many combat situations there can be someone getting twice as many turns as anyone else. Reflex Wiring (Cyberware), Reflex Boosters (Bioware) and Improved Reflexes (Adept power) are very, very powerful.

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