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Download Adventure Companion (Fantasy Craft, CFG01002) fb2, epub

by Alex Flagg

Download Adventure Companion (Fantasy Craft, CFG01002) fb2, epub

ISBN: 0982684312
Author: Alex Flagg
Language: English
Publisher: Crafty Games (January 1, 2011)
Subcategory: No category
Rating: 4.8
Votes: 850
Size Fb2: 1337 kb
Size ePub: 1860 kb
Size Djvu: 1749 kb
Other formats: docx mobi azw doc


Adventure Companion (Fantasy Craft, CFG01002). Fantasy Craft combines the best of older games with the latest in game design. Don't get me wrong this is not an 'old school' game

Adventure Companion (Fantasy Craft, CFG01002). Don't get me wrong this is not an 'old school' game. Fantasy craft is state of the art. What I mean is that the core book gives you everything you need to play and takes the cuffs off allowing you to create a world and tweak the rules to suit your style of play. This is your game to make of it what you will, gone are the restrictions of rules ro suit one and only one provided setting, instead you get a toolbox.

Only 6 left in stock (more on the way). Only 13 left in stock (more on the way). Fantasy Craft (CFG01001).

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Items related to Adventure Companion (Fantasy Craft, CFG01002)

Items related to Adventure Companion (Fantasy Craft, CFG01002). Alex Flagg; Crafty Games Adventure Companion (Fantasy Craft, CFG01002). ISBN 13: 9780982684313. Adventure Companion (Fantasy Craft, CFG01002). Alex Flagg; Crafty Games. Journey to three original worlds and master new rules and character options with this essential handbook for Fantasy Craft GMs and players: join the vicious scheming and fierce combat of warring nations in Cloak & Dagger; face the primitive savagery and unearthly horror of the sword & sorcery Epoch; and venture through the winding river deltas and lost tombs of Sunchaser.

Find nearly any book by Alex Flagg. Get the best deal by comparing prices from over 100,000 booksellers. Dark Inheritance (d20 Modern Roleplaying, Powered by Spycraft). by Alex Flagg, Scott Gearin.

Tell us if something is incorrect. Adventure Companion (Fantasy Craft, CFG01002) Multi-Colored.

SKU: CFG01002 Categories: Fantasy Craft, Roleplaying Games Tags: Base Classes, Classes . Alex Flagg, Mark Newman, Scott Gearin.

SKU: CFG01002 Categories: Fantasy Craft, Roleplaying Games Tags: Base Classes, Classes, d20/OGL, Divine Magic, fantasycraft, Feats, PDF, Prestige Classes, Print, RPG, Settings, Tricks. The Adventure Companion is an essential addition to every player and GM’s Fantasy Craft library, offering all the tools, tricks, and talent to face down whatever the opposition throws at you – and come out on top. This file is 100% DRM-free.

Adventure Companion - Every Hero Needs a Good Companion Frodo had Sam and Conan had Subotai, but neither of them had this ultimate companion. The Adventure Companion is an essential addition to every player and GM's Fantasy Craft library, offering all the tools, tricks, and talent to face down whatever the opposition throws at you - and come out on top. Don't Leave Home Without It. This file is layered so you can turn the page frames, interior art, and maps, off when printing

Adventure Companion book.

Adventure Companion book.

Journey to three original worlds and master new rules and character options with this essential handbook for Fantasy Craft GMs and players: join the vicious scheming and fierce combat of warring nations in Cloak & Dagger; face the primitive savagery and unearthly horror of the sword & sorcery Epoch; and venture through the winding river deltas and lost tombs of Sunchaser. Plus, many new Origins, classes, feats, and campaign qualities to enhance your characters and campaigns!

Comments:

Miromice
A great resource. for any RPG. even if you don't play Fantasy Craft. The campaign ideas are wonderful.
Zadora
The first 101 pages of this supplement for the Fantasy Craft RPG describe three very distinctive campaign settings.

Cloak and Dagger focuses on espionage and political intrigues in a thinly disguised fictional Roman Empire. It's a very interesting setting that has the players taking the role of specerum, agents of the Empire collected from all walks of life to defend it against the machinations of political, military, and perhaps even supernatural enemies. Moreover, Humans are the only playable character race. It's a testimony to the depth and variety of Talent backgrounds available to Humans in the main rules (and expanded on somewhat here) that this limitation still leaves players with many interesting options to distinguish their characters. The key houses and threats to the Empire, along with setting specific feats, campaign qualities, and foe templates, are sketched out in enough detail over 40+ pages to provide a GM with a good starting point for adventures. You can definitely sense the Spycraft influence on the fantasy setting. Of the three settings, this is probably the one I'd be most eager to play in with my particular group.

Epoch is undoubtedly the strangest and most original of the settings, with Aztec influences. An invasion of sorcerous savages coincides with a darkening of the Sun. The players are part of the people defending their homes, battling against the evil influences of civilization and magic and dealing with the dramatic effects of seasonal changes upon the and and its peoples. I have to confess that this setting resonated the least with me, most likely because I doubt I could convince the people in my gaming group to abandon familiar character roles. But if you're looking for something off the beaten path, it's intriguing.

Sunchaser is an epic, high fantasy sort of campaign in which a people have fled the evil tyranny of the Crone to live to the magical, ruin-studded Thousand River Valley where they mixed with the last of the elves. That makes the setting sound a bit too precious, but the writing is good and I found the setting enjoyable.

Each of these settings includes examples of campaign-specific Talents, languages, Studies, Feats (combat and noncombat), and Gear, as well as pointers on Lifestyle. All in all, they are nice worked examples of how to employ the many tools provided in Fantasy Craft to build a campaign.

The final section of the supplement includes 7 new Specialties, two new Base Classes (Emissary, Martial Artist), six new Expert Classes (Bloodsworn, Deadeye, Force of Nature, Gallant, Monk, and Monster Slayer), and four Master classes (Dragon Lord, Regent, Spirit Slayer, and Wind Knight). This provides a good variety of classes to grow into over time.

Then you get a ton of new feats. The combat feats are nice, but the real prize are a ton of Species feats that really expand the fun options available for pretty much every species.

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