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Download Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time fb2, epub

by Bill Loguidice

Download Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time fb2, epub

ISBN: 0240811461
Author: Bill Loguidice
Language: English
Publisher: Focal Press; 1 edition (March 4, 2009)
Pages: 408
Category: Other Media
Subcategory: Art
Rating: 4.8
Votes: 382
Size Fb2: 1890 kb
Size ePub: 1234 kb
Size Djvu: 1604 kb
Other formats: lit mbr azw docx


But Vintage Games is more than just a trip down memory lane, because the authors analyze each game in ways that bring . Loguidice and Barton are to be commended for documenting the history of gaming's greatest landmarks.

But Vintage Games is more than just a trip down memory lane, because the authors analyze each game in ways that bring fresh insights to those nostalgic memories. -Steve Meretzky, Veteran Game Designer. An interesting and insightful trip down a gamer's memory lane, focusing on titles that have become benchmarks in videogame history. -Michael Abbott, The Brainy Gamer Blog and Podcast, Professor of Theater and Film Studies, Wabash College.

Vintage Games explores the most influential videogames of all time, including Super Mario Bros . Grand Theft Auto III, Doom, The Sims and many more.

But Vintage Games is more than just a trip down memory lane, because the authors analyze each game in ways that bring .

It also features hundreds of Vintage Games explores the most influential videogames of all time, including Super Mario Bros. Grand Theft Auto III, Doom, The Sims and many more

It also features hundreds of Vintage Games explores the most influential videogames of all time, including Super Mario Bros. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials

Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry.

Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of game boxes.

Электронная книга "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time", Bill Loguidice, Matt Barton

Электронная книга "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time", Bill Loguidice, Matt Barton. Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS. Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time" для чтения в офлайн-режиме.

Vintage Games explores the most influential videogames of all time, including Super Mario Bros

Vintage Games explores the most influential videogames of all time, including Super Mario Bros. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung!

Vintage Games explores the most influential videogames of all time, including Super Mario Bros

Vintage Games explores the most influential videogames of all time, including Super Mario Bros. Vintage Games is an impressive and entertaining read if you are interested in the video game industry.

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. *Explores the gameplay, history, development, and influence of the most important videogames of all time*Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources*Identifies and analyzes the key concepts behind each videogame*Features hundreds of exclusive, full-color images

Comments:

Buriwield
I would have been happy with a book about the influential games of all-time but Bill Loguidice and Matt Barton delivered that and more. Each chapter starts with an influential game and then walks through other key games that can trace their roots back to this original. In some cases, the influential game is not one that anyone plays or talks about today but that is where the authors knowledge and writing really makes this a joy to read. I learned so much about the games, the people who wrote them and what was happening in the industry at that time. Looking forward to reading Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time by these same authors.
Samut
I read the book cover to cover over a span of 3 days (it's hard to put down). Each chapter stands on its own, so it's easy to read in small segments as well.

Because game developers draw from other titles for inspiration, the book will reference itself as applicable to show how these influences propagated across games over time. There are numerous examples of what did/didn't work, as well as discussion to support these claims. Additionally, several of the supplemental/external references are available over the web, so pursuing areas of interest is easy.

As the title says, the book is about influential games, which aren't always the best-selling games (though they usually inspire a best-selling game if the original work wasn't a hit in its own right). It's a collection of 'firsts', as well as cataloging those that followed (with varying degrees of success).

Ultimately it was a very enjoyable read that flowed very well from chapter to chapter. Certainly it was nostalgic thinking back to when those earlier games were released, but the combination of the discussion and additional insight made it like living those experiences for the first time.
MarF
I especially like how the chapters are arranged: each is allegedly about one particular emblematic game, but in fact is about the entire genre that game symbolizes, with good coverage of competitors and derivatives, e.g. Pac-Man -> labyrinth games; Space Invaders -> shoot-em-ups etc. Highly recommended read for anybody who's an enthusiast of video games.

Coverage is about equal on consoles, arcades, and home computers. That's nice too.

I do agree with the other reviewer who said they should use less exclamation points, though. But that doesn't detract from the reading.

Paper, print and image quality is absolutely gorgeous. Do yourself a favor and try to get a physical copy instead of *spittake* an e-book.
Uanabimo
Wow, this is a great book, something I guess people call a real page turner. Glossy pages with full color photos. I love the progression from the begining of a type of game (think say, Karate Champ) to its logical progression. There is an abundance of screenshots (I wont say overabundance, you can never have enough!), and its so cool to see some classic arcade games show.

The chapter 14 / pole position was one of my fav chapters in the book.
Undeyn
If you're at all interested in the history of video games you'll likely find this to be a very enjoyable read. Every chapter discusses a different game and every game is picked by how much it defines a genre. The authors are not biased in their choices which is very refreshing. While each chapter is dedicated to examining a different game they don't stop there... they also discuss the lineage of that particular genre, how that game fits into said genre and why it is the most influential game in the genre. Whether you're a modern, retro or hardcore gamer, you'll likely find this to be a fun read. Make sure you have a few dollars on hand while reading it because you'll probably find yourself on ebay trying to track some of these gems down.
Shakataxe
Okay if you like stories about real people, and how they impacted a company or industry THIS IS FOR YOU.

Really that is all I can think to say.
Kea
Bought this title on an impulse and haven't even used the "look inside the book" button here at Amazon. I thought at first that the book would be more game designer centric, dealing with technical, mechanical and structural details of the games. Rather than that the book is focused with the lineage of each game.

By lineage I mean that the book tries to follow the branches that influenced more games later in time. As in biology, some branches were filled with leafs, while others whithered and died.

So each chapter deals with the games that left some heritage after them. Unfortunately some chapters are really less inspired than others. The chapter explaining the roots of the stealth games (Metal Gear and the like) are superbly written while others are less so. Sometimes it feels you're just reading a huge list of titles, with no further contextualization.

Another issue the layout of some pages. The pictures are beautiful and huge, but the text wrapping the pictures has no logical flow. You're reading a paragraph and then the rest of the text goes to the end of another page. Better pictures should be used too. The chapter on racing games really lacks the pictures from the arcade machines they described.

All in all a good work of archeology, but requires a little furnishing to be used as tool for the aspiring game designer looking for the inner workings of the great games of yore.

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